![]() ![]() Like I just said, the open-source nature of FSR 2.0 allows users to basically go crazy with it. However, that won’t be enough to stop eager fans who have taken matter into their own hands. FSR 2.0 essentially resets pre-existing FSR support in many games since its an entirely new type of tech which needs to be reworked into the game, so AMD still has to do some catching up. ![]() This helps drive up the adoption of FSR 2.0 faster than DLSS, though NVIDIA’s offering is already supported in over 100 games. That single fact changes how the technology is implemented in games, making it much easier for developers and fans alike to add support for FSR. While DLSS is still going to be superior in terms of producing the better end-result due to its tighter integration, FSR 2.0 has another massive advantage over the former. Unlike NVIDIA‘s DLSS, which is limited to only RTX 20 and RTX 30-series, FSR 2.0 works with a significantly broader range of hardware, including that of the competition. AMD‘s FidelityFX Super Resolution 2.0 has been a game-changer (literally) for squeezing extra performance out of GPUs across the board.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |